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Many industry professionals expected that these forces would push the subscription numbers past the one million mark.As development wore on, the release date was pushed back, features were cut, and Sony canceled planned ports for the Xbox and Play Station 2.

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The game's official information site was launched on November 30, 2000 in conjunction with SOE and featured frequently asked questions about the game and message boards fielded by members of the development team."We see this Web site as an important step toward building a strong community for the Star Wars Galaxies line of games.

We firmly believe that consistent and open communication with fans will be one of the keys to the success of the Star Wars Galaxies experience." The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat.

After release, the developers continued working on the features cut during the delay.

In November 2003, two of those most anticipated features, creature mounts and player-created cities were enabled.

Throughout the next year after the release of the new site, new content would be revealed.

This content included information on species and locations, new images and movies of different game elements, and 360 degree Quick Time VR panoramas of different locations.

Lucas Arts officially announced the brand name of the game to be title Star Wars Galaxies on November 29, 2000.

The announcement claimed the first round of testing for Star Wars Galaxies was expected to start in late 2001 which would push back the official release date to an unknown time.

Lucas Arts would be responsible for all distribution of the Star Wars online game.

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